static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
void main_1() { | |
int i = 0; | |
i = 5; | |
if (((i >> asuint(1)) != 2)) { | |
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
} else { | |
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); | |
} | |
return; | |
} | |
struct main_out { | |
float4 x_GLF_color_1; | |
}; | |
struct tint_symbol { | |
float4 x_GLF_color_1 : SV_Target0; | |
}; | |
tint_symbol main() { | |
main_1(); | |
const main_out tint_symbol_1 = {x_GLF_color}; | |
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; | |
return tint_symbol_2; | |
} |