| static int x_GLF_global_loop_count = 0; |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| x_GLF_global_loop_count = 0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_27 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| switch(x_27) { |
| case 0: { |
| if (true) { |
| const int x_34 = asint(x_6[1].x); |
| const float x_35 = float(x_34); |
| x_GLF_color = float4(x_35, x_35, x_35, x_35); |
| return; |
| } |
| /* fallthrough */ |
| } |
| case 1: { |
| if (true) { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_40 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_43 = asint(x_6[1].x); |
| const int x_46 = asint(x_6[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_49 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| x_GLF_color = float4(float(x_40), float(x_43), float(x_46), float(x_49)); |
| if (false) { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_55 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_56 = float(x_55); |
| x_GLF_color = float4(x_56, x_56, x_56, x_56); |
| while (true) { |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); |
| if (false) { |
| return; |
| } |
| if (true) { |
| return; |
| } |
| { |
| if ((x_GLF_global_loop_count < 100)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| } |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |