blob: fd122cb606234eb05dc4b933ef0587b1be688a57 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_8 : register(b2, space0) {
uint4 x_8[1];
};
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float f = 0.0f;
bool x_48 = false;
bool x_49_phi = false;
const float x_33 = asfloat(x_6[1].x);
f = pow(-(x_33), sinh(1.0f));
const float x_37 = f;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_39 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
const bool x_40 = (x_37 == x_39);
x_49_phi = x_40;
if (!(x_40)) {
const int x_45 = asint(x_8[0].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_47 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_48 = (x_45 == x_47);
x_49_phi = x_48;
}
if (x_49_phi) {
const int x_54 = asint(x_10[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_57 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_60 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_63 = asint(x_10[1].x);
x_GLF_color = float4(float(x_54), float(x_57), float(x_60), float(x_63));
} else {
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_67 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_68 = float(x_67);
x_GLF_color = float4(x_68, x_68, x_68, x_68);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}