| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2x2 m24 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| float a = 0.0f; |
| float2 v2 = float2(0.0f, 0.0f); |
| float2 v3 = float2(0.0f, 0.0f); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float x_44 = asfloat(x_8[0].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_47 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| m24 = float2x2(float2(x_40, x_42), float2((x_44 * 1.0f), x_47)); |
| a = m24[0u].x; |
| v2 = float2(asfloat(0xff800000u), 1.0f); |
| v3 = reflect(v2, float2(a, 1.0f)); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_58 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float2 x_59 = v3; |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_61 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| x_GLF_color = float4(x_58, x_59.x, x_59.y, x_61); |
| const float x_66 = asfloat(x_8[0].y); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_68 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| if ((x_66 == x_68)) { |
| const float4 x_73 = x_GLF_color; |
| x_GLF_color = float4(x_73.x, float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y, x_73.w); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |