commit | 33d92fc5cbb70143f0bb95fee922252c6fb482b7 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Thu Mar 06 15:11:08 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Mar 06 15:11:08 2025 -0800 |
tree | 4c402f6a73b63e968a9c9bbd0e664f9a4d056fb9 | |
parent | 4bfd141b8504f72eeff8719b8f5b06261f2b0c74 [diff] |
[Compat] Remove suppressions for ReadOnlyDepthStencilAttachmentTests In compat aspect of a depth-stencil texture can be either depth or stencil in one render pass. The test doesn't use both aspect in one pass so it should pass on compat. Bug: 42240294, 42241237 Change-Id: I5d825a7c1c0327f5492507bf64db9bafcb50511b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/229315 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.