| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "common/Constants.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #include <cmath> |
| #include <sstream> |
| |
| class RenderPipelineValidationTest : public ValidationTest { |
| protected: |
| void SetUp() override { |
| ValidationTest::SetUp(); |
| |
| vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| gl_Position = vec4(0.0, 0.0, 0.0, 1.0); |
| })"); |
| |
| fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( |
| #version 450 |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| fragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| })"); |
| } |
| |
| wgpu::ShaderModule vsModule; |
| wgpu::ShaderModule fsModule; |
| }; |
| |
| // Test cases where creation should succeed |
| TEST_F(RenderPipelineValidationTest, CreationSuccess) { |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| { |
| // Vertex input should be optional |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.vertexState = nullptr; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| { |
| // Rasterization state should be optional |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.rasterizationState = nullptr; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| } |
| |
| // Tests that depth bias parameters must not be NaN. |
| TEST_F(RenderPipelineValidationTest, DepthBiasParameterNotBeNaN) { |
| // Control case, depth bias parameters in ComboRenderPipeline default to 0 which is finite |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| // Infinite depth bias clamp is valid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cRasterizationState.depthBiasClamp = INFINITY; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| // NAN depth bias clamp is invalid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cRasterizationState.depthBiasClamp = NAN; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Infinite depth bias slope is valid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cRasterizationState.depthBiasSlopeScale = INFINITY; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| // NAN depth bias slope is invalid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cRasterizationState.depthBiasSlopeScale = NAN; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that at least one color state is required. |
| TEST_F(RenderPipelineValidationTest, ColorStateRequired) { |
| { |
| // This one succeeds because attachment 0 is the color attachment |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.colorStateCount = 1; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { // Fail because lack of color states (and depth/stencil state) |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.colorStateCount = 0; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the color formats must be renderable. |
| TEST_F(RenderPipelineValidationTest, NonRenderableFormat) { |
| { |
| // Succeeds because RGBA8Unorm is renderable |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { |
| // Fails because RG11B10Ufloat is non-renderable |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cColorStates[0].format = wgpu::TextureFormat::RG11B10Ufloat; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the format of the color state descriptor must match the output of the fragment shader. |
| TEST_F(RenderPipelineValidationTest, FragmentOutputFormatCompatibility) { |
| constexpr uint32_t kNumTextureFormatBaseType = 3u; |
| std::array<const char*, kNumTextureFormatBaseType> kVecPreFix = {{"", "i", "u"}}; |
| std::array<wgpu::TextureFormat, kNumTextureFormatBaseType> kColorFormats = { |
| {wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureFormat::RGBA8Sint, |
| wgpu::TextureFormat::RGBA8Uint}}; |
| |
| for (size_t i = 0; i < kNumTextureFormatBaseType; ++i) { |
| for (size_t j = 0; j < kNumTextureFormatBaseType; ++j) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cColorStates[0].format = kColorFormats[j]; |
| |
| std::ostringstream stream; |
| stream << R"( |
| #version 450 |
| layout(location = 0) out )" |
| << kVecPreFix[i] << R"(vec4 fragColor; |
| void main() { |
| })"; |
| descriptor.cFragmentStage.module = utils::CreateShaderModule( |
| device, utils::SingleShaderStage::Fragment, stream.str().c_str()); |
| |
| if (i == j) { |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| /// Tests that the sample count of the render pipeline must be valid. |
| TEST_F(RenderPipelineValidationTest, SampleCount) { |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.sampleCount = 4; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.sampleCount = 3; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the sample count of the render pipeline must be equal to the one of every attachments |
| // in the render pass. |
| TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) { |
| constexpr uint32_t kMultisampledCount = 4; |
| constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm; |
| constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8; |
| |
| wgpu::TextureDescriptor baseTextureDescriptor; |
| baseTextureDescriptor.size.width = 4; |
| baseTextureDescriptor.size.height = 4; |
| baseTextureDescriptor.size.depth = 1; |
| baseTextureDescriptor.mipLevelCount = 1; |
| baseTextureDescriptor.dimension = wgpu::TextureDimension::e2D; |
| baseTextureDescriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| utils::ComboRenderPipelineDescriptor nonMultisampledPipelineDescriptor(device); |
| nonMultisampledPipelineDescriptor.sampleCount = 1; |
| nonMultisampledPipelineDescriptor.vertexStage.module = vsModule; |
| nonMultisampledPipelineDescriptor.cFragmentStage.module = fsModule; |
| wgpu::RenderPipeline nonMultisampledPipeline = |
| device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor); |
| |
| nonMultisampledPipelineDescriptor.colorStateCount = 0; |
| nonMultisampledPipelineDescriptor.depthStencilState = |
| &nonMultisampledPipelineDescriptor.cDepthStencilState; |
| wgpu::RenderPipeline nonMultisampledPipelineWithDepthStencilOnly = |
| device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor); |
| |
| utils::ComboRenderPipelineDescriptor multisampledPipelineDescriptor(device); |
| multisampledPipelineDescriptor.sampleCount = kMultisampledCount; |
| multisampledPipelineDescriptor.vertexStage.module = vsModule; |
| multisampledPipelineDescriptor.cFragmentStage.module = fsModule; |
| wgpu::RenderPipeline multisampledPipeline = |
| device.CreateRenderPipeline(&multisampledPipelineDescriptor); |
| |
| multisampledPipelineDescriptor.colorStateCount = 0; |
| multisampledPipelineDescriptor.depthStencilState = |
| &multisampledPipelineDescriptor.cDepthStencilState; |
| wgpu::RenderPipeline multisampledPipelineWithDepthStencilOnly = |
| device.CreateRenderPipeline(&multisampledPipelineDescriptor); |
| |
| // It is not allowed to use multisampled render pass and non-multisampled render pipeline. |
| { |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.format = kColorFormat; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| wgpu::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {multisampledColorTexture.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(nonMultisampledPipeline); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| textureDescriptor.format = kDepthStencilFormat; |
| wgpu::Texture multisampledDepthStencilTexture = |
| device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {}, multisampledDepthStencilTexture.CreateView()); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(nonMultisampledPipelineWithDepthStencilOnly); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| |
| // It is allowed to use multisampled render pass and multisampled render pipeline. |
| { |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.format = kColorFormat; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| wgpu::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {multisampledColorTexture.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipeline); |
| renderPass.EndPass(); |
| |
| encoder.Finish(); |
| } |
| |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| textureDescriptor.format = kDepthStencilFormat; |
| wgpu::Texture multisampledDepthStencilTexture = |
| device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {}, multisampledDepthStencilTexture.CreateView()); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipelineWithDepthStencilOnly); |
| renderPass.EndPass(); |
| |
| encoder.Finish(); |
| } |
| } |
| |
| // It is not allowed to use non-multisampled render pass and multisampled render pipeline. |
| { |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.format = kColorFormat; |
| textureDescriptor.sampleCount = 1; |
| wgpu::Texture nonMultisampledColorTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor nonMultisampledRenderPassDescriptor( |
| {nonMultisampledColorTexture.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = |
| encoder.BeginRenderPass(&nonMultisampledRenderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipeline); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.sampleCount = 1; |
| textureDescriptor.format = kDepthStencilFormat; |
| wgpu::Texture multisampledDepthStencilTexture = |
| device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {}, multisampledDepthStencilTexture.CreateView()); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipelineWithDepthStencilOnly); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| } |
| |
| // Tests that the sample count of the render pipeline must be valid |
| // when the alphaToCoverage mode is enabled. |
| TEST_F(RenderPipelineValidationTest, AlphaToCoverageAndSampleCount) { |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.sampleCount = 4; |
| descriptor.alphaToCoverageEnabled = true; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.sampleCount = 1; |
| descriptor.alphaToCoverageEnabled = true; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the texture component type in shader must match the bind group layout. |
| TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) { |
| constexpr uint32_t kNumTextureComponentType = 3u; |
| std::array<const char*, kNumTextureComponentType> kTexturePrefix = {{"", "i", "u"}}; |
| std::array<wgpu::TextureComponentType, kNumTextureComponentType> kTextureComponentTypes = {{ |
| wgpu::TextureComponentType::Float, |
| wgpu::TextureComponentType::Sint, |
| wgpu::TextureComponentType::Uint, |
| }}; |
| |
| for (size_t i = 0; i < kNumTextureComponentType; ++i) { |
| for (size_t j = 0; j < kNumTextureComponentType; ++j) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| |
| std::ostringstream stream; |
| stream << R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform )" |
| << kTexturePrefix[i] << R"(texture2D tex; |
| void main() { |
| })"; |
| descriptor.cFragmentStage.module = utils::CreateShaderModule( |
| device, utils::SingleShaderStage::Fragment, stream.str().c_str()); |
| |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, |
| 0, false, wgpu::TextureViewDimension::e2D, kTextureComponentTypes[j]}}); |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); |
| |
| if (i == j) { |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| // Tests that the texture view dimension in shader must match the bind group layout. |
| TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) { |
| constexpr uint32_t kNumTextureViewDimensions = 6u; |
| std::array<const char*, kNumTextureViewDimensions> kTextureKeywords = {{ |
| "texture1D", |
| "texture2D", |
| "texture2DArray", |
| "textureCube", |
| "textureCubeArray", |
| "texture3D", |
| }}; |
| |
| std::array<wgpu::TextureViewDimension, kNumTextureViewDimensions> kTextureViewDimensions = {{ |
| wgpu::TextureViewDimension::e1D, |
| wgpu::TextureViewDimension::e2D, |
| wgpu::TextureViewDimension::e2DArray, |
| wgpu::TextureViewDimension::Cube, |
| wgpu::TextureViewDimension::CubeArray, |
| wgpu::TextureViewDimension::e3D, |
| }}; |
| |
| for (size_t i = 0; i < kNumTextureViewDimensions; ++i) { |
| for (size_t j = 0; j < kNumTextureViewDimensions; ++j) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| |
| std::ostringstream stream; |
| stream << R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform )" |
| << kTextureKeywords[i] << R"( tex; |
| void main() { |
| })"; |
| descriptor.cFragmentStage.module = utils::CreateShaderModule( |
| device, utils::SingleShaderStage::Fragment, stream.str().c_str()); |
| |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, |
| 0, false, kTextureViewDimensions[j], wgpu::TextureComponentType::Float}}); |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); |
| |
| if (i == j) { |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| // Test that declaring a storage buffer in the vertex shader without setting pipeline layout won't |
| // cause crash. |
| TEST_F(RenderPipelineValidationTest, StorageBufferInVertexShaderNoLayout) { |
| wgpu::ShaderModule vsModuleWithStorageBuffer = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| #define kNumValues 100 |
| layout(std430, set = 0, binding = 0) buffer Dst { uint dst[kNumValues]; }; |
| void main() { |
| uint index = gl_VertexIndex; |
| dst[index] = 0x1234; |
| gl_Position = vec4(1.f, 0.f, 0.f, 1.f); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.layout = nullptr; |
| descriptor.vertexStage.module = vsModuleWithStorageBuffer; |
| descriptor.cFragmentStage.module = fsModule; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Test that a pipeline with defaulted layout may not have multisampled array textures |
| // TODO(enga): Also test multisampled cube, cube array, and 3D. These have no GLSL keywords. |
| TEST_F(RenderPipelineValidationTest, MultisampledTexture) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.layout = nullptr; |
| descriptor.cFragmentStage.module = fsModule; |
| |
| // Base case works. |
| descriptor.vertexStage.module = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform texture2DMS texture; |
| void main() { |
| })"); |
| device.CreateRenderPipeline(&descriptor); |
| |
| // texture2DMSArray invalid |
| descriptor.vertexStage.module = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform texture2DMSArray texture; |
| void main() { |
| })"); |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Tests that strip primitive topologies require an index format |
| TEST_F(RenderPipelineValidationTest, StripIndexFormatRequired) { |
| constexpr uint32_t kNumStripType = 2u; |
| constexpr uint32_t kNumListType = 3u; |
| constexpr uint32_t kNumIndexFormat = 3u; |
| |
| std::array<wgpu::PrimitiveTopology, kNumStripType> kStripTopologyTypes = {{ |
| wgpu::PrimitiveTopology::LineStrip, |
| wgpu::PrimitiveTopology::TriangleStrip |
| }}; |
| |
| std::array<wgpu::PrimitiveTopology, kNumListType> kListTopologyTypes = {{ |
| wgpu::PrimitiveTopology::PointList, |
| wgpu::PrimitiveTopology::LineList, |
| wgpu::PrimitiveTopology::TriangleList |
| }}; |
| |
| std::array<wgpu::IndexFormat, kNumIndexFormat> kIndexFormatTypes = {{ |
| wgpu::IndexFormat::Undefined, |
| wgpu::IndexFormat::Uint16, |
| wgpu::IndexFormat::Uint32 |
| }}; |
| |
| for (wgpu::PrimitiveTopology primitiveTopology : kStripTopologyTypes) { |
| for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.primitiveTopology = primitiveTopology; |
| descriptor.cVertexState.indexFormat = indexFormat; |
| |
| if (indexFormat == wgpu::IndexFormat::Undefined) { |
| // Fail because the index format is undefined and the primitive |
| // topology is a strip type. |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } else { |
| // Succeeds because the index format is given. |
| device.CreateRenderPipeline(&descriptor); |
| } |
| } |
| } |
| |
| for (wgpu::PrimitiveTopology primitiveTopology : kListTopologyTypes) { |
| for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.primitiveTopology = primitiveTopology; |
| descriptor.cVertexState.indexFormat = indexFormat; |
| |
| if (indexFormat == wgpu::IndexFormat::Undefined) { |
| // Succeeds even when the index format is undefined because the |
| // primitive topology isn't a strip type. |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| // TODO(crbug.com/dawn/502): Once setIndexBuffer requires an |
| // indexFormat. this should fail. For now it succeeds to allow |
| // backwards compatibility during the deprecation period. |
| EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| // Test that the entryPoint names must be present for the correct stage in the shader module. |
| TEST_F(RenderPipelineValidationTest, EntryPointNameValidation) { |
| DAWN_SKIP_TEST_IF(!HasWGSL()); |
| |
| wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"( |
| [[builtin(position)]] var<out> position : vec4<f32>; |
| [[stage(vertex)]] |
| fn vertex_main() -> void { |
| position = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| [[location(0)]] var<out> color : vec4<f32>; |
| [[stage(fragment)]] |
| fn fragment_main() -> void { |
| color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = module; |
| descriptor.vertexStage.entryPoint = "vertex_main"; |
| descriptor.cFragmentStage.module = module; |
| descriptor.cFragmentStage.entryPoint = "fragment_main"; |
| |
| // Success case. |
| device.CreateRenderPipeline(&descriptor); |
| |
| // Test for the vertex stage entryPoint name. |
| { |
| // The entryPoint name doesn't exist in the module. |
| descriptor.vertexStage.entryPoint = "main"; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| |
| // The entryPoint name exists, but not for the correct stage. |
| descriptor.vertexStage.entryPoint = "fragment_main"; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| descriptor.vertexStage.entryPoint = "vertex_main"; |
| |
| // Test for the fragment stage entryPoint name. |
| { |
| // The entryPoint name doesn't exist in the module. |
| descriptor.cFragmentStage.entryPoint = "main"; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| |
| // The entryPoint name exists, but not for the correct stage. |
| descriptor.cFragmentStage.entryPoint = "vertex_main"; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Test that vertex attrib validation is for the correct entryPoint |
| TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) { |
| DAWN_SKIP_TEST_IF(!HasWGSL()); |
| |
| wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"( |
| [[builtin(position)]] var<out> position : vec4<f32>; |
| [[location(0)]] var<in> attrib0 : vec4<f32>; |
| [[location(1)]] var<in> attrib1 : vec4<f32>; |
| |
| [[stage(vertex)]] |
| fn vertex0() -> void { |
| position = attrib0; |
| return; |
| } |
| [[stage(vertex)]] |
| fn vertex1() -> void { |
| position = attrib1; |
| return; |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = module; |
| descriptor.cFragmentStage.module = fsModule; |
| |
| descriptor.cVertexState.vertexBufferCount = 1; |
| descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1; |
| descriptor.cVertexState.cVertexBuffers[0].arrayStride = 16; |
| descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4; |
| descriptor.cVertexState.cAttributes[0].offset = 0; |
| |
| // Success cases, the attribute used by the entryPoint is declared in the pipeline. |
| descriptor.vertexStage.entryPoint = "vertex0"; |
| descriptor.cVertexState.cAttributes[0].shaderLocation = 0; |
| device.CreateRenderPipeline(&descriptor); |
| |
| descriptor.vertexStage.entryPoint = "vertex1"; |
| descriptor.cVertexState.cAttributes[0].shaderLocation = 1; |
| device.CreateRenderPipeline(&descriptor); |
| |
| // Error cases, the attribute used by the entryPoint isn't declared in the pipeline. |
| descriptor.vertexStage.entryPoint = "vertex1"; |
| descriptor.cVertexState.cAttributes[0].shaderLocation = 0; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| |
| descriptor.vertexStage.entryPoint = "vertex0"; |
| descriptor.cVertexState.cAttributes[0].shaderLocation = 1; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Test that fragment output validation is for the correct entryPoint |
| TEST_F(RenderPipelineValidationTest, FragmentOutputCorrectEntryPoint) { |
| DAWN_SKIP_TEST_IF(!HasWGSL()); |
| |
| wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"( |
| [[location(0)]] var<out> colorFloat : vec4<f32>; |
| [[location(0)]] var<out> colorUint : vec4<u32>; |
| |
| [[stage(fragment)]] |
| fn fragmentFloat() -> void { |
| colorFloat = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| return; |
| } |
| [[stage(fragment)]] |
| fn fragmentUint() -> void { |
| colorUint = vec4<u32>(0, 0, 0, 0); |
| return; |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = module; |
| |
| // Success case, the component type matches between the pipeline and the entryPoint |
| descriptor.cFragmentStage.entryPoint = "fragmentFloat"; |
| descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA32Float; |
| device.CreateRenderPipeline(&descriptor); |
| |
| descriptor.cFragmentStage.entryPoint = "fragmentUint"; |
| descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA32Uint; |
| device.CreateRenderPipeline(&descriptor); |
| |
| // Error case, the component type doesn't match between the pipeline and the entryPoint |
| descriptor.cFragmentStage.entryPoint = "fragmentUint"; |
| descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA32Float; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| |
| descriptor.cFragmentStage.entryPoint = "fragmentFloat"; |
| descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA32Uint; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Test that fragment output validation is for the correct entryPoint |
| // TODO(dawn:216): Re-enable when we correctly reflect which bindings are used for an entryPoint. |
| TEST_F(RenderPipelineValidationTest, DISABLED_BindingsFromCorrectEntryPoint) { |
| DAWN_SKIP_TEST_IF(!HasWGSL()); |
| |
| wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"( |
| [[block]] struct Uniforms { |
| [[offset 0]] data : vec4<f32>; |
| }; |
| [[binding 0, set 0]] var<uniform> var0 : Uniforms; |
| [[binding 1, set 0]] var<uniform> var1 : Uniforms; |
| [[builtin(position)]] var<out> position : vec4<f32>; |
| |
| fn vertex0() -> void { |
| position = var0.data; |
| return; |
| } |
| fn vertex1() -> void { |
| position = var1.data; |
| return; |
| } |
| |
| entry_point vertex = vertex0; |
| entry_point vertex = vertex1; |
| )"); |
| |
| wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); |
| wgpu::PipelineLayout layout0 = utils::MakeBasicPipelineLayout(device, &bgl0); |
| |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( |
| device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); |
| wgpu::PipelineLayout layout1 = utils::MakeBasicPipelineLayout(device, &bgl1); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = module; |
| descriptor.cFragmentStage.module = fsModule; |
| |
| // Success case, the BGL matches the bindings used by the entryPoint |
| descriptor.vertexStage.entryPoint = "vertex0"; |
| descriptor.layout = layout0; |
| device.CreateRenderPipeline(&descriptor); |
| |
| descriptor.vertexStage.entryPoint = "vertex1"; |
| descriptor.layout = layout1; |
| device.CreateRenderPipeline(&descriptor); |
| |
| // Error case, the BGL doesn't match the bindings used by the entryPoint |
| descriptor.vertexStage.entryPoint = "vertex1"; |
| descriptor.layout = layout0; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| |
| descriptor.vertexStage.entryPoint = "vertex0"; |
| descriptor.layout = layout1; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |