commit | 347a597f7dec4e1fc78a28e3756de13146dc0042 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Sep 28 15:55:42 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 28 15:55:42 2021 +0000 |
tree | 888a33a543e57644956d46d087507445c655c969 | |
parent | e2c74d0b9d1267c14751b8239014be20f43fcfee [diff] |
Only call WillBeginRenderPass when encoder is current Fixes an ASSERT when a render pass is started while another pass is already current. Bug: chromium:1253090 Change-Id: I085c1de225f9ba30a7f368fad3b1d8a97ed92c63 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65241 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Ken Rockot <rockot@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.