commit | 884b88964ce3157d7a2d26dc5876f6390012ae7a | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Aug 11 13:55:52 2023 +0000 |
committer | James Price <jrprice@google.com> | Fri Aug 11 13:55:52 2023 +0000 |
tree | a9496f78b533d064059b9d3f05fd719d0c77907a | |
parent | 05c839634ba216dcaa4caf6754c593a54b168de0 [diff] |
[ir][spirv-writer] Support read-write textures Bug: tint:1906, tint:2007 Change-Id: Ic5d08cab009933081897df3b03beb988eebb6e08 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146247 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.