blob: 3cffe283b7c06a3d1cf02aedad4a2ca4fc0390af [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint2 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<int4> arg_0 : register(t0, space1);
uint2 textureDimensions_f48886() {
uint2 v = (0u).xx;
arg_0.GetDimensions(v[0u], v[1u]);
uint2 res = v;
return res;
}
void fragment_main() {
prevent_dce.Store2(0u, textureDimensions_f48886());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store2(0u, textureDimensions_f48886());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureDimensions_f48886();
VertexOutput v_1 = tint_symbol;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
vertex_main_outputs v_3 = {v_2.prevent_dce, v_2.pos};
return v_3;
}