blob: b267b2688e8c63edab4715eede7e8d54a26fcd14 [file] [log] [blame]
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureGather_2e0ed5() {
float4 res = arg_0.Gather(arg_1, (1.0f).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureGather_2e0ed5()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureGather_2e0ed5()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureGather_2e0ed5();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
vertex_main_outputs v_2 = {v_1.prevent_dce, v_1.pos};
return v_2;
}