blob: eeaeaf62e82401df755283d9ca40e2d8c5c6cb48 [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<uint4> arg_0 : register(t0, space1);
uint4 textureLoad_e59fdf() {
uint4 res = uint4(arg_0.Load(int4(int3((1u).xxx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_e59fdf());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_e59fdf());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureLoad_e59fdf();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
vertex_main_outputs v_2 = {v_1.prevent_dce, v_1.pos};
return v_2;
}