| struct VertexOutput { |
| float4 pos; |
| vector<float16_t, 4> prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation vector<float16_t, 4> VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| vector<float16_t, 4> tint_bitcast_to_f16(uint2 src) { |
| uint2 v = src; |
| uint2 mask = (65535u).xx; |
| uint2 shift = (16u).xx; |
| float2 t_low = f16tof32((v & mask)); |
| float2 t_high = f16tof32(((v >> shift) & mask)); |
| float16_t v_1 = float16_t(t_low.x); |
| float16_t v_2 = float16_t(t_high.x); |
| float16_t v_3 = float16_t(t_low.y); |
| return vector<float16_t, 4>(v_1, v_2, v_3, float16_t(t_high.y)); |
| } |
| |
| vector<float16_t, 4> bitcast_bc3994() { |
| uint2 arg_0 = (1u).xx; |
| vector<float16_t, 4> res = tint_bitcast_to_f16(arg_0); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store<vector<float16_t, 4> >(0u, bitcast_bc3994()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store<vector<float16_t, 4> >(0u, bitcast_bc3994()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = bitcast_bc3994(); |
| VertexOutput v_4 = tint_symbol; |
| return v_4; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_5 = vertex_main_inner(); |
| vertex_main_outputs v_6 = {v_5.prevent_dce, v_5.pos}; |
| return v_6; |
| } |
| |