| struct VertexOutput { |
| float4 pos; |
| uint prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| uint dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint v = arg_0; |
| uint v_1 = arg_1; |
| uint4 v_2 = uint4(0u, 8u, 16u, 24u); |
| uint4 v_3 = (uint4((v).xxxx) >> v_2); |
| uint4 v_4 = (v_3 & uint4((255u).xxxx)); |
| uint4 v_5 = uint4(0u, 8u, 16u, 24u); |
| uint4 v_6 = (uint4((v_1).xxxx) >> v_5); |
| uint res = dot(v_4, (v_6 & uint4((255u).xxxx))); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, dot4U8Packed_fbed7b()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, dot4U8Packed_fbed7b()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = dot4U8Packed_fbed7b(); |
| VertexOutput v_7 = tint_symbol; |
| return v_7; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_8 = vertex_main_inner(); |
| vertex_main_outputs v_9 = {v_8.prevent_dce, v_8.pos}; |
| return v_9; |
| } |
| |