blob: 0f2d19d91d45a8906d7817e8e917ed93339ac709 [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint dot4U8Packed_fbed7b() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint v = arg_0;
uint v_1 = arg_1;
uint4 v_2 = uint4(0u, 8u, 16u, 24u);
uint4 v_3 = (uint4((v).xxxx) >> v_2);
uint4 v_4 = (v_3 & uint4((255u).xxxx));
uint4 v_5 = uint4(0u, 8u, 16u, 24u);
uint4 v_6 = (uint4((v_1).xxxx) >> v_5);
uint res = dot(v_4, (v_6 & uint4((255u).xxxx)));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, dot4U8Packed_fbed7b());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, dot4U8Packed_fbed7b());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = dot4U8Packed_fbed7b();
VertexOutput v_7 = tint_symbol;
return v_7;
}
vertex_main_outputs vertex_main() {
VertexOutput v_8 = vertex_main_inner();
vertex_main_outputs v_9 = {v_8.prevent_dce, v_8.pos};
return v_9;
}