| struct VertexOutput { |
| float4 pos; |
| uint prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| uint extractBits_ce81f8() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint arg_2 = 1u; |
| uint v = arg_0; |
| uint v_1 = arg_2; |
| uint v_2 = min(arg_1, 32u); |
| uint v_3 = (32u - min(32u, (v_2 + v_1))); |
| uint v_4 = (((v_3 < 32u)) ? ((v << uint(v_3))) : (0u)); |
| uint res = ((((v_3 + v_2) < 32u)) ? ((v_4 >> uint((v_3 + v_2)))) : (((v_4 >> 31u) >> 1u))); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, extractBits_ce81f8()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, extractBits_ce81f8()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = extractBits_ce81f8(); |
| VertexOutput v_5 = tint_symbol; |
| return v_5; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_6 = vertex_main_inner(); |
| vertex_main_outputs v_7 = {v_6.prevent_dce, v_6.pos}; |
| return v_7; |
| } |
| |