blob: b8fa436ea2af563a3d43d4ad78f713b0ed564665 [file] [log] [blame]
struct VertexOutput {
float4 pos;
int3 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation int3 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
int3 extractBits_e04f5d() {
int3 arg_0 = (int(1)).xxx;
uint arg_1 = 1u;
uint arg_2 = 1u;
int3 v = arg_0;
uint v_1 = arg_2;
uint v_2 = min(arg_1, 32u);
uint v_3 = (32u - min(32u, (v_2 + v_1)));
int3 v_4 = (((v_3 < 32u)) ? ((v << uint3((v_3).xxx))) : ((int(0)).xxx));
int3 res = ((((v_3 + v_2) < 32u)) ? ((v_4 >> uint3(((v_3 + v_2)).xxx))) : (((v_4 >> (31u).xxx) >> (1u).xxx)));
return res;
}
void fragment_main() {
prevent_dce.Store3(0u, asuint(extractBits_e04f5d()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store3(0u, asuint(extractBits_e04f5d()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = extractBits_e04f5d();
VertexOutput v_5 = tint_symbol;
return v_5;
}
vertex_main_outputs vertex_main() {
VertexOutput v_6 = vertex_main_inner();
vertex_main_outputs v_7 = {v_6.prevent_dce, v_6.pos};
return v_7;
}