| struct VertexOutput { |
| float4 pos; |
| uint prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| uint firstLeadingBit_f0779d() { |
| uint arg_0 = 1u; |
| uint v = arg_0; |
| uint v_1 = ((((v & 4294901760u) == 0u)) ? (0u) : (16u)); |
| uint v_2 = (((((v >> v_1) & 65280u) == 0u)) ? (0u) : (8u)); |
| uint v_3 = ((((((v >> v_1) >> v_2) & 240u) == 0u)) ? (0u) : (4u)); |
| uint v_4 = (((((((v >> v_1) >> v_2) >> v_3) & 12u) == 0u)) ? (0u) : (2u)); |
| uint res = (((((((v >> v_1) >> v_2) >> v_3) >> v_4) == 0u)) ? (4294967295u) : ((v_1 | (v_2 | (v_3 | (v_4 | ((((((((v >> v_1) >> v_2) >> v_3) >> v_4) & 2u) == 0u)) ? (0u) : (1u)))))))); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, firstLeadingBit_f0779d()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, firstLeadingBit_f0779d()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = firstLeadingBit_f0779d(); |
| VertexOutput v_5 = tint_symbol; |
| return v_5; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_6 = vertex_main_inner(); |
| vertex_main_outputs v_7 = {v_6.prevent_dce, v_6.pos}; |
| return v_7; |
| } |
| |