| struct VertexOutput { |
| float4 pos; |
| uint prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| uint pack4xU8_b70b53() { |
| uint4 arg_0 = (1u).xxxx; |
| uint4 v = arg_0; |
| uint4 v_1 = uint4(0u, 8u, 16u, 24u); |
| uint4 v_2 = ((v & uint4((255u).xxxx)) << v_1); |
| uint res = dot(v_2, uint4((1u).xxxx)); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, pack4xU8_b70b53()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, pack4xU8_b70b53()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = pack4xU8_b70b53(); |
| VertexOutput v_3 = tint_symbol; |
| return v_3; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_4 = vertex_main_inner(); |
| vertex_main_outputs v_5 = {v_4.prevent_dce, v_4.pos}; |
| return v_5; |
| } |
| |