blob: c4c7837313297ea116faabbc02c0efa7440d8a20 [file] [log] [blame]
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture1D<float4> arg_0 : register(t0, space1);
float4 textureLoad_3da3ed() {
int arg_1 = int(1);
uint arg_2 = 1u;
uint v = arg_2;
int v_1 = int(arg_1);
float4 res = float4(arg_0.Load(int2(v_1, int(v))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3da3ed()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3da3ed()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureLoad_3da3ed();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.prevent_dce, v_3.pos};
return v_4;
}