blob: ffd09b91e5e3530d851f4eee5800ed66e65ddb51 [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<uint4> arg_0 : register(t0, space1);
uint4 textureLoad_897cf3() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
uint v = arg_2;
int2 v_1 = int2(arg_1);
uint4 res = uint4(arg_0.Load(int3(v_1, int(v))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_897cf3());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_897cf3());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureLoad_897cf3();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.prevent_dce, v_3.pos};
return v_4;
}