blob: 7249b048d2cf367fa0903eeb8e3483bb67e303de [file] [log] [blame]
struct VertexOutput {
float4 pos;
vector<float16_t, 3> prevent_dce;
};
struct vertex_main_outputs {
nointerpolation vector<float16_t, 3> VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 3> trunc_103ab8() {
vector<float16_t, 3> arg_0 = (float16_t(1.5h)).xxx;
vector<float16_t, 3> v = arg_0;
vector<float16_t, 3> v_1 = floor(v);
vector<float16_t, 3> res = (((v < (float16_t(0.0h)).xxx)) ? (ceil(v)) : (v_1));
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, trunc_103ab8());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, trunc_103ab8());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = trunc_103ab8();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.prevent_dce, v_3.pos};
return v_4;
}