#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
vec4 va = vec4(0.0f); | |
vec4 a = degrees(va); | |
vec4 vb = vec4(1.0f); | |
vec4 b = degrees(vb); | |
vec4 vc = vec4(1.0f, 2.0f, 3.0f, 4.0f); | |
vec4 c = degrees(vc); | |
vec3 vd = vec3(0.0f); | |
vec3 d = degrees(vd); | |
vec3 ve = vec3(1.0f); | |
vec3 e = degrees(ve); | |
vec3 vf = vec3(1.0f, 2.0f, 3.0f); | |
vec3 f = degrees(vf); | |
vec2 vg = vec2(0.0f); | |
vec2 g = degrees(vg); | |
vec2 vh = vec2(1.0f); | |
vec2 h = degrees(vh); | |
vec2 vi = vec2(1.0f, 2.0f); | |
vec2 i = degrees(vi); | |
float vj = 1.0f; | |
float j = degrees(vj); | |
float vk = 2.0f; | |
float k = degrees(vk); | |
float vl = 3.0f; | |
float l = degrees(vl); | |
} |