commit | 34b5f56ab8925f5582f8edb3e223bb285e332b6a | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Jul 10 19:15:46 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jul 10 19:15:46 2024 +0000 |
tree | 579c49eed0dc4fd2f4562a823811f211d8d1e42c | |
parent | 9da4b66770093bb5fefb571a6fd130ee468c9112 [diff] |
dawn::wire::client Don't special case device destruction to happen first This used to be necessary because the client's Devices could hold references to other objects which needed to reach 0 before the objects where removed from lists. This is no longer necessary now that objects handle their own destruction. Bug: 344963953 Change-Id: I505c0e6d39d0063dc12853c76b32fb12e0559be2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/197454 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.