commit | 34d1552b0826dc9a6c8b411fc06eae0fd6803f57 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Fri Jul 19 19:58:20 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 19 19:58:20 2024 +0000 |
tree | 201f53c51429239c12f26ea2d5f566aef607f4ae | |
parent | 8d1c9a1d8b87550f3abc6806e645f157aca1b46c [diff] |
Compat mode: modify an e2e test comment. No workaround is expected in this case; the Compat proposal already forbids textureLoad() of depth textures. Bug: dawn:667 Change-Id: I15de76646f25654fdf6439622fbf2d218e256120 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/198915 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.