commit | 34eee4e680119d3e3c8950bf8c81423813bd550d | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Dec 21 19:46:45 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Dec 21 19:46:45 2023 +0000 |
tree | 20ab2745f3f8e608208ef7c455cd599baa1a79c5 | |
parent | af30e6ffc6c11aebeb16acf0a85e5c3cd631f637 [diff] |
[hlsl] Invert 'w' component of fragment position D3D semantics for SV_Position do not match WGSL's, so we need to invert the 'w' component at the start of the shader. Fixed: tint:2089 Change-Id: I89ebf1909203f4c15d581a79b651093f93ffe704 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/166580 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.