commit | 351a805f358d2763c08910309d70ff9a0ab3c704 | [log] [tgz] |
---|---|---|
author | Jim Blackler <jimblackler@google.com> | Thu Jul 11 16:11:51 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 11 16:11:51 2024 +0000 |
tree | 34fcfe8180dc9bbc59eb41b84dd858bfadfa1e9e | |
parent | ad38d75ec99d4038e5877907d5eb7ff30fc3515f [diff] |
Kotlin: Use correct cast for string type The existing cast method gives lint warnings. Change-Id: I7241119400c6a84058d0be8808a07cdcb8920124 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/197643 Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: Sonakshi Saxena <nexa@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.