| type Arr = [[stride(16)]] array<f32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_6 : buf1; |
| |
| [[group(0), binding(0)]] var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var arr : array<f32, 3>; |
| var a : i32; |
| var x_69 : bool; |
| var x_79 : bool; |
| var x_70_phi : bool; |
| var x_80_phi : bool; |
| let x_34 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_36 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_38 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| arr = array<f32, 3>(x_34, x_36, x_38); |
| a = 0; |
| loop { |
| let x_44 : i32 = a; |
| let x_46 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| if ((x_44 <= x_46)) { |
| } else { |
| break; |
| } |
| let x_49 : i32 = a; |
| a = (x_49 + 1); |
| let x_52 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| arr[x_49] = x_52; |
| } |
| let x_55 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_57 : f32 = arr[x_55]; |
| let x_59 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_60 : bool = (x_57 == x_59); |
| x_70_phi = x_60; |
| if (x_60) { |
| let x_64 : i32 = x_9.x_GLF_uniform_int_values[2]; |
| let x_66 : f32 = arr[x_64]; |
| let x_68 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_69 = (x_66 == x_68); |
| x_70_phi = x_69; |
| } |
| let x_70 : bool = x_70_phi; |
| x_80_phi = x_70; |
| if (x_70) { |
| let x_74 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_76 : f32 = arr[x_74]; |
| let x_78 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| x_79 = (x_76 == x_78); |
| x_80_phi = x_79; |
| } |
| let x_80 : bool = x_80_phi; |
| if (x_80) { |
| let x_85 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_87 : f32 = arr[x_85]; |
| let x_89 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_91 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_93 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_87, x_89, x_91, x_93); |
| } else { |
| let x_96 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_96, x_96, x_96, x_96); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |