blob: 38d890cfeb01449e57db645c8dc319c50ec177de [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<int4> arg_0 : register(t0, space1);
int4 textureLoad_1aa950() {
int2 v = int2((int(1)).xx);
int4 res = int4(arg_0.Load(int4(v, int(1u), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1aa950()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<int4> arg_0 : register(t0, space1);
int4 textureLoad_1aa950() {
int2 v = int2((int(1)).xx);
int4 res = int4(arg_0.Load(int4(v, int(1u), int(0))));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1aa950()));
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
int4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation int4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
Texture2DArray<int4> arg_0 : register(t0, space1);
int4 textureLoad_1aa950() {
int2 v = int2((int(1)).xx);
int4 res = int4(arg_0.Load(int4(v, int(1u), int(0))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = (VertexOutput)0;
v_1.pos = (0.0f).xxxx;
v_1.prevent_dce = textureLoad_1aa950();
VertexOutput v_2 = v_1;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.prevent_dce, v_3.pos};
return v_4;
}