| // |
| // fragment_main |
| // |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| int4 textureLoad_2eaf31(texture2d<int, access::read_write> tint_symbol) { |
| int4 res = tint_symbol.read(uint2(min(uint2(1u), (uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u))))); |
| return res; |
| } |
| |
| fragment void fragment_main(device int4* tint_symbol_1 [[buffer(0)]], texture2d<int, access::read_write> tint_symbol_2 [[texture(0)]]) { |
| *(tint_symbol_1) = textureLoad_2eaf31(tint_symbol_2); |
| return; |
| } |
| |
| // |
| // compute_main |
| // |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| int4 textureLoad_2eaf31(texture2d<int, access::read_write> tint_symbol) { |
| int4 res = tint_symbol.read(uint2(min(uint2(1u), (uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u))))); |
| return res; |
| } |
| |
| kernel void compute_main(device int4* tint_symbol_1 [[buffer(0)]], texture2d<int, access::read_write> tint_symbol_2 [[texture(0)]]) { |
| *(tint_symbol_1) = textureLoad_2eaf31(tint_symbol_2); |
| return; |
| } |
| |