blob: 4d4522b9cb8dd7195be88a8e3618e6996fb834b1 [file] [log] [blame]
//
// fragment_main
//
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
uvec4 textureLoad_34d97c() {
uint v_1 = (uint(imageSize(arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
v.inner = textureLoad_34d97c();
}
//
// compute_main
//
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
uvec4 textureLoad_34d97c() {
uint v_1 = (uint(imageSize(arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_34d97c();
}