blob: 97db1d51bbd05a7ed4c801697d3223ac0e1eca33 [file] [log] [blame]
//
// fragment_main
//
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_44c826() {
uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
v.inner = textureLoad_44c826();
}
//
// compute_main
//
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_44c826() {
uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_44c826();
}
//
// vertex_main
//
#version 460
struct VertexOutput {
vec4 pos;
uvec4 prevent_dce;
};
layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_44c826() {
uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v = VertexOutput(vec4(0.0f), uvec4(0u));
v.pos = vec4(0.0f);
v.prevent_dce = textureLoad_44c826();
return v;
}
void main() {
VertexOutput v_1 = vertex_main_inner();
gl_Position = v_1.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
tint_interstage_location0 = v_1.prevent_dce;
gl_PointSize = 1.0f;
}