blob: 06343dd0f715637d1561530e38c77e79b9c10d71 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
layout(binding = 0, r32f) uniform highp image2DArray arg_0;
vec4 textureLoad_67d826() {
uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
v.inner = textureLoad_67d826();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
layout(binding = 0, r32f) uniform highp image2DArray arg_0;
vec4 textureLoad_67d826() {
uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_67d826();
}