blob: e92f00c5920d35069d6d771ff8bc45f6a2659fc3 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
float4 textureLoad_6b8ba6(texture2d_array<float, access::read_write> tint_symbol) {
float4 res = tint_symbol.read(uint2(min(uint2(1u), (uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u)))), min(1u, (tint_symbol.get_array_size() - 1u)));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d_array<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_6b8ba6(tint_symbol_2);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
float4 textureLoad_6b8ba6(texture2d_array<float, access::read_write> tint_symbol) {
float4 res = tint_symbol.read(uint2(min(uint2(1u), (uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u)))), min(1u, (tint_symbol.get_array_size() - 1u)));
return res;
}
kernel void compute_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d_array<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_6b8ba6(tint_symbol_2);
return;
}