blob: da00a55b4ea0f2efc81bb481de612e984c19c226 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
int3 tint_clamp(int3 e, int3 low, int3 high) {
return min(max(e, low), high);
}
float4 textureLoad_6f0ea8(texture3d<float, access::read_write> tint_symbol) {
float4 res = tint_symbol.read(uint3(tint_clamp(int3(1), int3(0), int3((uint3(tint_symbol.get_width(), tint_symbol.get_height(), tint_symbol.get_depth()) - uint3(1u))))));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture3d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_6f0ea8(tint_symbol_2);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
int3 tint_clamp(int3 e, int3 low, int3 high) {
return min(max(e, low), high);
}
float4 textureLoad_6f0ea8(texture3d<float, access::read_write> tint_symbol) {
float4 res = tint_symbol.read(uint3(tint_clamp(int3(1), int3(0), int3((uint3(tint_symbol.get_width(), tint_symbol.get_height(), tint_symbol.get_depth()) - uint3(1u))))));
return res;
}
kernel void compute_main(device float4* tint_symbol_1 [[buffer(0)]], texture3d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_6f0ea8(tint_symbol_2);
return;
}