blob: a28d2fe4b7d94901990af3b38a58a42a90ab08fc [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
float4 textureLoad_8b62fb(texture2d<float, access::read_write> tint_symbol) {
float4 res = tint_symbol.read(uint2(min(uint2(1u), (uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u)))));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_8b62fb(tint_symbol_2);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
float4 textureLoad_8b62fb(texture2d<float, access::read_write> tint_symbol) {
float4 res = tint_symbol.read(uint2(min(uint2(1u), (uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u)))));
return res;
}
kernel void compute_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_8b62fb(tint_symbol_2);
return;
}