blob: 255852f534c3052dd40f9791444b82ef7f9ecc35 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_b4d6c4() {
float4 res = float4(arg_0.Load(int3(int2((1u).xx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b4d6c4()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_b4d6c4() {
float4 res = float4(arg_0.Load(int3(int2((1u).xx), int(0))));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b4d6c4()));
}