blob: 7a3edd0dee03381242bb4ef03c8005421103ba36 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<uint4> arg_0 : register(t0, space1);
uint4 textureLoad_b6c458() {
uint4 res = uint4(arg_0.Load(int3(int2((int(1)).xx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_b6c458());
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<uint4> arg_0 : register(t0, space1);
uint4 textureLoad_b6c458() {
uint4 res = uint4(arg_0.Load(int3(int2((int(1)).xx), int(0))));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_b6c458());
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
uint4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
Texture2D<uint4> arg_0 : register(t0, space1);
uint4 textureLoad_b6c458() {
uint4 res = uint4(arg_0.Load(int3(int2((int(1)).xx), int(0))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v = (VertexOutput)0;
v.pos = (0.0f).xxxx;
v.prevent_dce = textureLoad_b6c458();
VertexOutput v_1 = v;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
vertex_main_outputs v_3 = {v_2.prevent_dce, v_2.pos};
return v_3;
}