blob: 50057cc6a15fd0eb3f8d85cee328acc0bbceddb2 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
float textureLoad_cb57c2() {
int2 v = int2((1u).xx);
int v_1 = int(1u);
float res = arg_0.Load(int4(v, v_1, int(int(1)))).x;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureLoad_cb57c2()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
float textureLoad_cb57c2() {
int2 v = int2((1u).xx);
int v_1 = int(1u);
float res = arg_0.Load(int4(v, v_1, int(int(1)))).x;
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(textureLoad_cb57c2()));
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
float prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
Texture2DArray arg_0 : register(t0, space1);
float textureLoad_cb57c2() {
int2 v = int2((1u).xx);
int v_1 = int(1u);
float res = arg_0.Load(int4(v, v_1, int(int(1)))).x;
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_2 = (VertexOutput)0;
v_2.pos = (0.0f).xxxx;
v_2.prevent_dce = textureLoad_cb57c2();
VertexOutput v_3 = v_2;
return v_3;
}
vertex_main_outputs vertex_main() {
VertexOutput v_4 = vertex_main_inner();
vertex_main_outputs v_5 = {v_4.prevent_dce, v_4.pos};
return v_5;
}