blob: e375e62b693574f354d9ceced260567304975bbd [file] [log] [blame]
// flags: --hlsl_shader_model 62
enable f16;
struct S {
matrix : mat3x2<f16>,
vector : vec3<f16>,
};
@group(0) @binding(0) var<uniform> data: S;
@fragment
fn main() {
let x = data.matrix * data.vector;
}