blob: d076ee954f16a43422e48815e70a09ba4161358f [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(16) {
tint_symbol:mat3x2<f32> @offset(0)
vector:vec3<f32> @offset(32)
}
$B1: { # root
%data:ptr<uniform, S, read> = var @binding_point(0, 0)
}
%tint_symbol_1 = @fragment func():void {
$B2: {
%3:ptr<uniform, mat3x2<f32>, read> = access %data, 0u
%4:mat3x2<f32> = load %3
%5:ptr<uniform, vec3<f32>, read> = access %data, 1u
%6:vec3<f32> = load %5
%7:vec2<f32> = mul %4, %6
%x:vec2<f32> = let %7
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************