| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "common/BitSetIterator.h" |
| #include "backend/d3d12/BindGroupD3D12.h" |
| #include "backend/d3d12/BindGroupLayoutD3D12.h" |
| #include "backend/d3d12/BufferD3D12.h" |
| #include "backend/d3d12/SamplerD3D12.h" |
| #include "backend/d3d12/TextureD3D12.h" |
| |
| #include "backend/d3d12/D3D12Backend.h" |
| |
| namespace backend { |
| namespace d3d12 { |
| |
| BindGroup::BindGroup(Device* device, BindGroupBuilder* builder) |
| : BindGroupBase(builder), device(device) { |
| } |
| |
| void BindGroup::RecordDescriptors(const DescriptorHeapHandle &cbvUavSrvHeapStart, uint32_t* cbvUavSrvHeapOffset, const DescriptorHeapHandle &samplerHeapStart, uint32_t* samplerHeapOffset, uint64_t serial) { |
| heapSerial = serial; |
| |
| const auto* bgl = ToBackend(GetLayout()); |
| const auto& layout = bgl->GetBindingInfo(); |
| |
| // Save the offset to the start of the descriptor table in the heap |
| this->cbvUavSrvHeapOffset = *cbvUavSrvHeapOffset; |
| this->samplerHeapOffset = *samplerHeapOffset; |
| |
| const auto& bindingOffsets = bgl->GetBindingOffsets(); |
| |
| auto d3d12Device = device->GetD3D12Device(); |
| for (uint32_t binding : IterateBitSet(layout.mask)) { |
| switch (layout.types[binding]) { |
| case nxt::BindingType::UniformBuffer: |
| { |
| auto* view = ToBackend(GetBindingAsBufferView(binding)); |
| auto& cbv = view->GetCBVDescriptor(); |
| d3d12Device->CreateConstantBufferView(&cbv, cbvUavSrvHeapStart.GetCPUHandle(*cbvUavSrvHeapOffset + bindingOffsets[binding])); |
| } |
| break; |
| case nxt::BindingType::StorageBuffer: |
| { |
| auto* view = ToBackend(GetBindingAsBufferView(binding)); |
| auto& uav = view->GetUAVDescriptor(); |
| d3d12Device->CreateUnorderedAccessView(ToBackend(view->GetBuffer())->GetD3D12Resource().Get(), nullptr, &uav, cbvUavSrvHeapStart.GetCPUHandle(*cbvUavSrvHeapOffset + bindingOffsets[binding])); |
| } |
| break; |
| case nxt::BindingType::SampledTexture: |
| { |
| auto* view = ToBackend(GetBindingAsTextureView(binding)); |
| auto& srv = view->GetSRVDescriptor(); |
| d3d12Device->CreateShaderResourceView(ToBackend(view->GetTexture())->GetD3D12Resource().Get(), &srv, cbvUavSrvHeapStart.GetCPUHandle(*cbvUavSrvHeapOffset + bindingOffsets[binding])); |
| } |
| break; |
| case nxt::BindingType::Sampler: |
| { |
| auto* sampler = ToBackend(GetBindingAsSampler(binding)); |
| auto& samplerDesc = sampler->GetSamplerDescriptor(); |
| d3d12Device->CreateSampler(&samplerDesc, samplerHeapStart.GetCPUHandle(*samplerHeapOffset + bindingOffsets[binding])); |
| } |
| break; |
| } |
| } |
| |
| // Offset by the number of descriptors created |
| *cbvUavSrvHeapOffset += bgl->GetCbvUavSrvDescriptorCount(); |
| *samplerHeapOffset += bgl->GetSamplerDescriptorCount(); |
| } |
| |
| uint32_t BindGroup::GetCbvUavSrvHeapOffset() const { |
| return cbvUavSrvHeapOffset; |
| } |
| |
| uint32_t BindGroup::GetSamplerHeapOffset() const { |
| return samplerHeapOffset; |
| } |
| |
| uint64_t BindGroup::GetHeapSerial() const { |
| return heapSerial; |
| } |
| |
| } |
| } |