| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_D3D12_TEXTURED3D12_H_ |
| #define BACKEND_D3D12_TEXTURED3D12_H_ |
| |
| #include "backend/Texture.h" |
| |
| #include "backend/d3d12/d3d12_platform.h" |
| |
| namespace backend { |
| namespace d3d12 { |
| |
| class Device; |
| |
| DXGI_FORMAT D3D12TextureFormat(nxt::TextureFormat format); |
| |
| class Texture : public TextureBase { |
| public: |
| Texture(TextureBuilder* builder); |
| Texture(TextureBuilder* builder, ComPtr<ID3D12Resource> nativeTexture); |
| ~Texture(); |
| |
| DXGI_FORMAT GetD3D12Format() const; |
| ComPtr<ID3D12Resource> GetD3D12Resource(); |
| bool GetResourceTransitionBarrier(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage, D3D12_RESOURCE_BARRIER* barrier); |
| |
| private: |
| Device* device; |
| ComPtr<ID3D12Resource> resource; |
| |
| // NXT API |
| void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override; |
| }; |
| |
| class TextureView : public TextureViewBase { |
| public: |
| TextureView(TextureViewBuilder* builder); |
| |
| const D3D12_SHADER_RESOURCE_VIEW_DESC& GetSRVDescriptor() const; |
| D3D12_RENDER_TARGET_VIEW_DESC GetRTVDescriptor(); |
| D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor(); |
| |
| private: |
| D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| }; |
| } |
| } |
| |
| #endif // BACKEND_D3D12_TEXTURED3D12_H_ |