| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/null/NullBackend.h" |
| |
| #include "backend/Commands.h" |
| |
| #include <spirv-cross/spirv_cross.hpp> |
| |
| namespace backend { |
| namespace null { |
| |
| nxtProcTable GetNonValidatingProcs(); |
| nxtProcTable GetValidatingProcs(); |
| |
| void Init(nxtProcTable* procs, nxtDevice* device) { |
| *procs = GetValidatingProcs(); |
| *device = reinterpret_cast<nxtDevice>(new Device); |
| } |
| |
| // Device |
| |
| Device::Device() { |
| } |
| |
| Device::~Device() { |
| } |
| |
| BindGroupBase* Device::CreateBindGroup(BindGroupBuilder* builder) { |
| return new BindGroup(builder); |
| } |
| BindGroupLayoutBase* Device::CreateBindGroupLayout(BindGroupLayoutBuilder* builder) { |
| return new BindGroupLayout(builder); |
| } |
| BufferBase* Device::CreateBuffer(BufferBuilder* builder) { |
| return new Buffer(builder); |
| } |
| BufferViewBase* Device::CreateBufferView(BufferViewBuilder* builder) { |
| return new BufferView(builder); |
| } |
| CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) { |
| return new CommandBuffer(builder); |
| } |
| ComputePipelineBase* Device::CreateComputePipeline(ComputePipelineBuilder* builder) { |
| return new ComputePipeline(builder); |
| } |
| DepthStencilStateBase* Device::CreateDepthStencilState(DepthStencilStateBuilder* builder) { |
| return new DepthStencilState(builder); |
| } |
| FramebufferBase* Device::CreateFramebuffer(FramebufferBuilder* builder) { |
| return new Framebuffer(builder); |
| } |
| InputStateBase* Device::CreateInputState(InputStateBuilder* builder) { |
| return new InputState(builder); |
| } |
| PipelineLayoutBase* Device::CreatePipelineLayout(PipelineLayoutBuilder* builder) { |
| return new PipelineLayout(builder); |
| } |
| QueueBase* Device::CreateQueue(QueueBuilder* builder) { |
| return new Queue(builder); |
| } |
| RenderPassBase* Device::CreateRenderPass(RenderPassBuilder* builder) { |
| return new RenderPass(builder); |
| } |
| RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) { |
| return new RenderPipeline(builder); |
| } |
| SamplerBase* Device::CreateSampler(SamplerBuilder* builder) { |
| return new Sampler(builder); |
| } |
| ShaderModuleBase* Device::CreateShaderModule(ShaderModuleBuilder* builder) { |
| auto module = new ShaderModule(builder); |
| |
| spirv_cross::Compiler compiler(builder->AcquireSpirv()); |
| module->ExtractSpirvInfo(compiler); |
| |
| return module; |
| } |
| SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) { |
| return new SwapChain(builder); |
| } |
| TextureBase* Device::CreateTexture(TextureBuilder* builder) { |
| return new Texture(builder); |
| } |
| TextureViewBase* Device::CreateTextureView(TextureViewBuilder* builder) { |
| return new TextureView(builder); |
| } |
| |
| void Device::TickImpl() { |
| } |
| |
| void Device::AddPendingOperation(std::unique_ptr<PendingOperation> operation) { |
| pendingOperations.emplace_back(std::move(operation)); |
| } |
| std::vector<std::unique_ptr<PendingOperation>> Device::AcquirePendingOperations() { |
| return std::move(pendingOperations); |
| } |
| |
| // Buffer |
| |
| struct BufferMapReadOperation : PendingOperation { |
| virtual void Execute() { |
| buffer->MapReadOperationCompleted(serial, ptr); |
| } |
| |
| Ref<Buffer> buffer; |
| const void* ptr; |
| uint32_t serial; |
| }; |
| |
| Buffer::Buffer(BufferBuilder* builder) |
| : BufferBase(builder) { |
| if (GetAllowedUsage() & (nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::MapWrite)) { |
| backingData = std::unique_ptr<char[]>(new char[GetSize()]); |
| } |
| } |
| |
| Buffer::~Buffer() { |
| } |
| |
| void Buffer::MapReadOperationCompleted(uint32_t serial, const void* ptr) { |
| CallMapReadCallback(serial, NXT_BUFFER_MAP_READ_STATUS_SUCCESS, ptr); |
| } |
| |
| void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) { |
| ASSERT(start + count <= GetSize()); |
| ASSERT(backingData); |
| memcpy(backingData.get() + start, data, count); |
| } |
| |
| void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) { |
| ASSERT(start + count <= GetSize()); |
| ASSERT(backingData); |
| |
| auto operation = new BufferMapReadOperation; |
| operation->buffer = this; |
| operation->ptr = backingData.get() + start; |
| operation->serial = serial; |
| |
| ToBackend(GetDevice())->AddPendingOperation(std::unique_ptr<PendingOperation>(operation)); |
| } |
| |
| void Buffer::UnmapImpl() { |
| } |
| |
| void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) { |
| } |
| |
| // CommandBuffer |
| |
| CommandBuffer::CommandBuffer(CommandBufferBuilder* builder) |
| : CommandBufferBase(builder), commands(builder->AcquireCommands()) { |
| } |
| |
| CommandBuffer::~CommandBuffer() { |
| FreeCommands(&commands); |
| } |
| |
| void CommandBuffer::Execute() { |
| Command type; |
| while (commands.NextCommandId(&type)) { |
| switch (type) { |
| case Command::TransitionBufferUsage: |
| { |
| TransitionBufferUsageCmd* cmd = commands.NextCommand<TransitionBufferUsageCmd>(); |
| cmd->buffer->UpdateUsageInternal(cmd->usage); |
| } |
| break; |
| case Command::TransitionTextureUsage: |
| { |
| TransitionTextureUsageCmd* cmd = commands.NextCommand<TransitionTextureUsageCmd>(); |
| cmd->texture->UpdateUsageInternal(cmd->usage); |
| } |
| break; |
| default: |
| SkipCommand(&commands, type); |
| break; |
| } |
| } |
| } |
| |
| // Queue |
| |
| Queue::Queue(QueueBuilder* builder) |
| : QueueBase(builder) { |
| } |
| |
| Queue::~Queue() { |
| } |
| |
| void Queue::Submit(uint32_t numCommands, CommandBuffer* const* commands) { |
| auto operations = ToBackend(GetDevice())->AcquirePendingOperations(); |
| |
| for (auto& operation : operations) { |
| operation->Execute(); |
| } |
| |
| for (uint32_t i = 0; i < numCommands; ++i) { |
| commands[i]->Execute(); |
| } |
| |
| operations.clear(); |
| } |
| |
| // Texture |
| |
| Texture::Texture(TextureBuilder* builder) |
| : TextureBase(builder) { |
| } |
| |
| Texture::~Texture() { |
| } |
| |
| void Texture::TransitionUsageImpl(nxt::TextureUsageBit, nxt::TextureUsageBit) { |
| } |
| |
| // SwapChain |
| |
| SwapChain::SwapChain(SwapChainBuilder* builder) |
| : SwapChainBase(builder) { |
| const auto& im = GetImplementation(); |
| im.Init(im.userData, nullptr); |
| } |
| |
| SwapChain::~SwapChain() { |
| } |
| |
| TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) { |
| return GetDevice()->CreateTexture(builder); |
| } |
| } |
| } |