| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/opengl/SwapChainGL.h" |
| |
| #include "backend/opengl/TextureGL.h" |
| |
| #include <nxt/nxt_wsi.h> |
| |
| namespace backend { |
| namespace opengl { |
| |
| SwapChain::SwapChain(SwapChainBuilder* builder) |
| : SwapChainBase(builder) { |
| const auto& im = GetImplementation(); |
| nxtWSIContextGL wsiContext = {}; |
| // TODO(kainino@chromium.org): set up wsiContext |
| im.Init(im.userData, &wsiContext); |
| |
| // TODO(kainino@chromium.org): set up FBO |
| } |
| |
| SwapChain::~SwapChain() { |
| // TODO(kainino@chromium.org): clean up FBO |
| } |
| |
| TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) { |
| return new Texture(builder, nativeTexture); |
| } |
| |
| } |
| } |