commit | 35cab288aa285801541d4a44f2237044e2f71a95 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Fri Mar 24 00:08:29 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 24 00:08:29 2023 +0000 |
tree | 9bcbe9ea9d05b00b395b90ddd567d53d55628db9 | |
parent | 39ccba3f34b81672e464c50bd26ea47ba2798bbf [diff] |
[d3d] Move DumpCompiledShader to d3d folder It will be shared between D3D11 and D3D12. Bug: dawn:1705 Change-Id: If38122484a9063f158e83d364e2615a4ff10ead7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124884 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.