|author||Peng Huang <firstname.lastname@example.org>||Fri Mar 24 00:08:29 2023 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Fri Mar 24 00:08:29 2023 +0000|
[d3d] Move DumpCompiledShader to d3d folder It will be shared between D3D11 and D3D12. Bug: dawn:1705 Change-Id: If38122484a9063f158e83d364e2615a4ff10ead7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124884 Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Peng Huang <email@example.com> Kokoro: Kokoro <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.