SKIP: FAILED | |
#include <metal_stdlib> | |
using namespace metal; | |
struct main_out { | |
float4 gl_Position [[position]]; | |
}; | |
thread float4 gl_Position = float4(1.0f, 2.0f, 3.0f, 4.0f); | |
void main_1() { | |
} | |
vertex main_out tint_symbol() { | |
main_1(); | |
return {.gl_Position=gl_Position}; | |
} | |
program_source:7:15: error: program scope variable must reside in constant address space | |
thread float4 gl_Position = float4(1.0f, 2.0f, 3.0f, 4.0f); | |
^ | |