|author||Ben Clayton <firstname.lastname@example.org>||Wed Jan 13 22:27:08 2021 +0000|
|committer||Commit Bot service account <email@example.com>||Wed Jan 13 22:27:08 2021 +0000|
ShaderModule: Include extra information in shader errors If the SPIR-V fails to validate, include the SPIR-V disassembly in the error. If the shader fails to compile, include the shader source in the error. Change-Id: I05f93b5dec7985c42ddf9cd14621af2a855ee640 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37282 Commit-Queue: Ben Clayton <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.