| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[2]; |
| }; |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[1]; |
| }; |
| |
| void main_1() { |
| float f0 = 0.0f; |
| float s1 = 0.0f; |
| float f1 = 0.0f; |
| bool x_72 = false; |
| bool x_73_phi = false; |
| f0 = (10.0f - (0.000001f * floor((10.0f / 0.000001f)))); |
| s1 = 9.99999935e-39f; |
| if ((s1 == 0.0f)) { |
| s1 = 1.0f; |
| } |
| bool x_62 = false; |
| bool x_71 = false; |
| bool x_63_phi = false; |
| bool x_72_phi = false; |
| const float x_42 = s1; |
| f1 = (10.0f - (x_42 * floor((10.0f / x_42)))); |
| const bool x_48 = (isinf(f1) | (s1 == 1.0f)); |
| x_73_phi = x_48; |
| if (!(x_48)) { |
| const bool x_54 = (f0 == f1); |
| x_63_phi = x_54; |
| if (!(x_54)) { |
| x_62 = ((f0 > 0.99000001f) & (f0 < 0.01f)); |
| x_63_phi = x_62; |
| } |
| const bool x_63 = x_63_phi; |
| x_72_phi = x_63; |
| if (!(x_63)) { |
| x_71 = ((f1 > 0.99000001f) & (f1 < 0.01f)); |
| x_72_phi = x_71; |
| } |
| x_72 = x_72_phi; |
| x_73_phi = x_72; |
| } |
| if ((x_73_phi | (f1 == 10.0f))) { |
| const int x_81 = asint(x_8[1].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_84 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_87 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_90 = asint(x_8[1].x); |
| x_GLF_color = float4(float(x_81), float(x_84), float(x_87), float(x_90)); |
| } else { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_94 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float x_95 = float(x_94); |
| x_GLF_color = float4(x_95, x_95, x_95, x_95); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |