| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct buf1 { |
| /* 0x0000 */ float zero; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) { |
| float2 v0 = 0.0f; |
| float4 v1 = 0.0f; |
| float4 x_57 = 0.0f; |
| float const x_32 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| v0 = float2(x_32, x_32); |
| float const x_35 = v0.x; |
| float4 const x_36 = float4(x_35, x_35, x_35, x_35); |
| v1 = x_36; |
| float const x_38 = x_9.zero; |
| float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| if (!((x_38 == x_40))) { |
| float const x_46 = x_9.zero; |
| float const x_48 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| if ((x_46 == x_48)) { |
| return; |
| } |
| float const x_53 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float2 const x_56 = (float2(x_36.y, x_36.z) - float2(x_53, x_53)); |
| x_57 = float4(x_36.x, x_56.x, x_56.y, x_36.w); |
| v1 = x_57; |
| } else { |
| discard_fragment(); |
| } |
| *(tint_symbol_4) = x_57; |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, x_9, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |