| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[2]; |
| }; |
| |
| void main_1() { |
| bool b = false; |
| b = true; |
| const float x_38 = asfloat(x_6[0].x); |
| const float x_40 = asfloat(x_6[0].y); |
| if ((x_38 > x_40)) { |
| const float x_45 = asfloat(x_6[0].x); |
| const float x_47 = asfloat(x_6[0].y); |
| if ((x_45 < x_47)) { |
| b = false; |
| } |
| } |
| if (b) { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_10 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); |
| const int x_11 = asint(x_8[1].x); |
| const int x_12 = asint(x_8[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_13 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_10), float(x_11), float(x_12), float(x_13)); |
| } else { |
| const int x_14 = asint(x_8[1].x); |
| const float x_65 = float(x_14); |
| x_GLF_color = float4(x_65, x_65, x_65, x_65); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |