| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[3]; |
| }; |
| cbuffer cbuffer_x_9 : register(b2, space0) { |
| uint4 x_9[1]; |
| }; |
| cbuffer cbuffer_x_11 : register(b1, space0) { |
| uint4 x_11[1]; |
| }; |
| |
| void main_1() { |
| int a = 0; |
| int i = 0; |
| a = 1; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_38 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const int x_41 = asint(x_6[1].x); |
| const int x_44 = asint(x_6[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_47 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_38), float(x_41), float(x_44), float(x_47)); |
| const int x_51 = asint(x_6[1].x); |
| i = x_51; |
| while (true) { |
| const int x_56 = i; |
| const int x_58 = asint(x_6[2].x); |
| if ((x_56 < x_58)) { |
| } else { |
| break; |
| } |
| const int x_61 = a; |
| a = (x_61 + 1); |
| if ((x_61 > 3)) { |
| break; |
| } |
| const float x_67 = asfloat(x_9[0].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_69 = asfloat(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_67 > x_69)) { |
| discard; |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |